Iāve been working on a prototype to make test execution more engaging and funāturning it into more of an adventure. Hereās a quick preview of my idea (without the awesome sound).
Iād love to hear your thoughts! What would keep you engaged after completing a test step? Any feedback is super helpful at this stage.
Let me know what you think! Thank you all soooo much of being part of our journey
It looks great, Iām curious to see what Spell does!
The only thing Iām worried about it, it might take some extra time and you might need a screenshot/certain data in your test case. The extra time might be compensated with the fun part!
it would probably require multiple animations and refreshing things, because it might become dull after a 1000 test cases.
Perhaps some kind of gamification? there is 1% chance after completing a test case you get a Star or something and a star does ā¦ XYZ
I love testing. The discovery, the investigation, the ideas to follow up on and the constantly learning something new every day for over 25 years in this field.
Really hard for me to get my head around the idea that testers out there are doing boring repetitive activities.
This though is a great idea to start triggering that enjoyment factor, in doing so it may also trigger different ways to look at testing as a whole.
In my model though I almost never create step by step test cases unless its going straight into an automated script and I definitely would not hand over a test script to someone else to execute in step by step āI shall suck the life out of any value and funā fashion.
I am biased though and get that testing models are different and in rare cases I can see value in a step approach but I would not be in this field if that was the main focus.
Gamifying that model may help, but is it still the same step by step model just spruced up a bit?
Perhaps changing the whole model may both increase the fun factor and ultimately the testing value itself.
Take fishing for example, I get similar feelings when Iām fishing as when Iām testing particularly that slight element I just never know what Iām going to catch. This does not have to be gamified to make it fun its already fun.