# Mobile App Battery Utilization Testing

**URL:** <https://club.ministryoftesting.com/t/mobile-app-battery-utilization-testing/1128>\
**Category:** Archive\
**Tags:** mobile-testing\
**Created:** [6 July 2017 08:25 UTC](https://club.ministryoftesting.com/t/mobile-app-battery-utilization-testing/1128 "2017-07-06T08:25:27Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![srinivasskc](https://sea2.discourse-cdn.com/flex020/user_avatar/club.ministryoftesting.com/srinivasskc/32/4379_2.png) [@srinivasskc](https://club.ministryoftesting.com/u/srinivasskc)\
**Post date:** [6 July 2017 08:25 UTC](https://club.ministryoftesting.com/t/mobile-app-battery-utilization-testing/1128/1 "2017-07-06T08:25:27Z")

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What would be the ideal benchmark of battery usage for a Mobile App.  
I have been testing an app, which is costing 2-3% of battery power.

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**Author:** ![simon.deacon](https://avatars.discourse-cdn.com/v4/letter/s/e5b9ba/32.png) [@simon.deacon](https://club.ministryoftesting.com/u/simon.deacon)\
**Post date:** [6 July 2017 11:30 UTC](https://club.ministryoftesting.com/t/mobile-app-battery-utilization-testing/1128/2 "2017-07-06T11:30:54Z")

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That’s a really weak definition of what you are testing. You say the app costs 2-3% of battery power.

What chipset / speed / RAM combination - these can all have an impact.  
What screen size?  
Is it a back ground app, or does it force the display on all the time?  
Does it over-ride the brightness set by the user?  
Any sound?  
What battery size? Quoting a percentage of a low capacity battery against a beefy one isn’t going to help.  
What peripherals does the app engage with? Something that uses GPS can’t expect above a certain performance. Is it reasonable for a user to expect a high battery usage given the nature of your app.  
You quote 2-3% usage. Over what time frame? For a week this sounds great, for 10 seconds not so good.

I don’t like to be one of the people on here who just throws a bunch of questions back at you, but you haven’t asked a question that can be answered.

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**Author:** ![srinivasskc](https://sea2.discourse-cdn.com/flex020/user_avatar/club.ministryoftesting.com/srinivasskc/32/4379_2.png) [@srinivasskc](https://club.ministryoftesting.com/u/srinivasskc)\
**Post date:** [7 July 2017 03:06 UTC](https://club.ministryoftesting.com/t/mobile-app-battery-utilization-testing/1128/3 "2017-07-07T03:06:49Z")

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I am newbie to this concept.

Could you please provide few references, where i can learn more about this.

> [@simon.deacon](#):
>
> You quote 2-3% usage. Over what time frame? For a week this sounds great, for 10 seconds not so good.

Answer: I was testing for an hour.

> [@simon.deacon](#):
>
> but you haven’t asked a question that can be answered.

Answer: Yes, it depends on person who replies back.  
I asked the same question in different forum, But i got positive reply to explain.

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**Author:** ![simon.deacon](https://avatars.discourse-cdn.com/v4/letter/s/e5b9ba/32.png) [@simon.deacon](https://club.ministryoftesting.com/u/simon.deacon)\
**Post date:** [7 July 2017 06:49 UTC](https://club.ministryoftesting.com/t/mobile-app-battery-utilization-testing/1128/4 "2017-07-07T06:49:11Z")

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Your question still can’t be answered… As my questions I threw back at you were trying to point out it all depends on your environment, the application, and user expectation.

I have never tested a mobile application (and so therefore you may want to describe me as a newbie as well), but all these seem sensible and appropriate questions to ask.
