Ever made a small change to your testing approach that ended up making a big difference? Not talking about switching tools or rewriting your whole strategy
like changing how you write bug titles, asking why one extra time or even just slowing down before diving into the next task.
What is one small thing you did that unexpectedly improved your testing game?
Started chasing my curiosity. Sometimes, a problem exists because of something else thatās being missed entirely. Sitting with the problem vs. getting frustrated by it and figuring out why something is the way it is helps drive direction and uncovers action items to solve it, even if the action item is bringing up the topic to the team and start a conversation.
This is probably the one, actually. Made such a difference actually communicating with the people I work with. I remember just setting up a Skype chat with two devs I was working closely with and it made such a difference. That was a bit of a turning point.
Loving all the responses here, itās amazing how even the smallest changes can make a big difference in how we test.
I stopped aiming to find bugs & started aiming to ask better questions.
Has anyone tried doing exploratory testing with someone else, but without actually testing together? Like just sharing your thoughts first, before jumping in. Did it help?
Thinking before doing. Better to say - pause, think, do.
I am usually fast and impulsive. I can do things before I think. Sometimes itās good as I donāt procrastinate or overthink about that perfect scenario, I get feedback quickly. But often I had to rework a lot of things and were not efficient because I didnāt think and plan properly.
Another one was recognising that I prefer to have an informed conversation, meaning to load up on information and preparation (like writing down any questions I have) before going into things like refinements or just talking with devs about a ticket. I think I mostly did it anyway but when it became explicit in my head it helped shape my approach and led to better discussions and outcomes.
Considering accessiblity alongside my ānormalā testing was a game changer for me. Opened up so many opportunities to identify risks, improve the product and was my way of making small contributions to making the world a little better and accessible.
Iām not sure what you are looking for, but I once or twice had this:
In a remote session a developer noshared their screen to show the application and do all the interaction.
We discussed together what would be good to look at and they carried it out immediately. When there we found a big, they jumped directly in the code, fixed it and rebuild the application within seconds so that we test the fix.
By that I have ideas and guided / consultant the exploration of the product, but wasnāt hands on by myself.
It was fun to do and very effective.
Cool, It almost like live pair debugging but with a testing mindset guiding the journey. I like that it was not just about finding bugs, but actually shaping the exploration collaboratively & acting on insights instantly. That fast feedback loop must have felt really empowering for both sides.
Also, the fact that you were not directly testing, but instead steering the direction, it kind of flips the traditional tester = clicker mindset, It makes testing feel more like critical thinking in motion than a checklist task.