Testing on HoloLens

I have a new challenge to test our App on HoloLens but this is absolute new to me.
What are the main points for testing?
There special tools out there?
Has anybody experience in it?
Any idea’s would help.
Thanks Silvi

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I didn’t get my hand on a HoloLens yet so it’s only ideas and a search on google.

As always you need to know how to work with it. So try other Apps first from Microsoft aswell from third parties. That would give you some insights how others do things and you may can think of some basic standards which everyone uses.
Speeking of standards, Microsoft as every other owner of a platform creates best practices to follow (eg. https://docs.microsoft.com/en-us/windows/mixed-reality/case-study-3-holostudio-ui-and-interaction-design-learnings), serach for them. Best practices don’t have to be followed though, maybe you or your team have even better ideas. But it is for sure a big help.

I think the biggest pressure point in case of software fore the HoloLense is the UI and how it behaves on the relative small display in certain real world enviornments. So maybe have a look here: https://docs.microsoft.com/en-us/windows/mixed-reality/testing-your-app-on-hololens

For Automation I would guess they have a Simulator of some sort, to create real world examples. Maybe you can even run tests on the lense itself.

Regards
Loivado

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There was a recent presentation on testing VR apps done by one of the members. If you are a pro member is worth watching as it will be in the archive. AR adds a whole new set of issues like tracking the real world and gestures the camera needs to pick up. Your key things to think of are the usability and intuitiveness, as well as the usual understanding the spec to do functional tests.

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