My favorite part is coming up with the solution for a particular user problem, or rather designing and discussing the requirements for a story. This could include writing acceptance criteria, or designing paper mocks for workflows. It forces me to think about the questions I might ask later while testing. It makes me think of issues that could come up with the system I’m working with. It lets me collaborate with UX/UI folks as well as BAs, and developers. Testing becomes a breeze as we walk through the process of development because I know exactly what to expect or changes that are being made as the story is played. I know these things far sooner than more traditional development processes because I got involved early and stayed informed.
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